

We are starting to get a very good idea of what the best of the best players are capable of, and we have caught some players that are often at least twice as good as the best players in the world. The next step for us is to start banning players based on impossible values and patterns. The success of this is very dependent on player reports, so we appreciate that you keep being vigilant.įrom our sampling of servers we could confirm that the most extreme cheaters are quite rare for the moment, but we agree that when they do appear they ruin the entire server so we need to continue being on top of this.īanning based on mathematically impossible circumstances While we cannot win over cheaters completely, we are making it as annoying as possible for people that cheat by removing them quickly, which means that they would need to go through the hassle of creating a new Steam and Sharkmob account to play again to begin with. So far we have banned about ~755 accounts and continue to ban roughly around ~50 accounts on average per day through this process.

The main weapon that we have against cheaters is that we have a dedicated team that is continuously looking all the various reports that we get, and monitors for cheaters and hackers through various means. Following up on our last article about how we swung the ban katana during the games Early Access phase we wanted to take a minute and show you the amount of work that we have been putting into ensuring that we are clearing the players from cheaters as quickly as possible.
